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Relaxes Node naming constraints in glTF documents to match the Editor. #46939

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abaire
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@abaire abaire commented Mar 12, 2021

Dedicated backport as requested by @akien-mga on #45545

@abaire abaire requested review from a team as code owners March 12, 2021 16:26
@YuriSizov
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I think it would be better if the commit message was the same as in the original, so that the gist of it is clear without jumping through referenced issues and PRs.

@abaire abaire force-pushed the relaxes_gltf_name_sanitization_3.2 branch from 0159bc8 to b032067 Compare March 12, 2021 16:36
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abaire commented Mar 12, 2021

I think it would be better if the commit message was the same as in the original, so that the gist of it is clear without jumping through referenced issues and PRs.

Excellent point, fixed.

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fire commented Mar 12, 2021

I'm not able to test, but I approve if it's the same results on 3.2 as master.

@Xrayez Xrayez added this to the 3.2 milestone Mar 12, 2021
@akien-mga akien-mga changed the title Backports fix for #45545 to 3.2 branch. Relaxes Node naming constraints in glTF documents to match the Editor. Mar 13, 2021
@akien-mga akien-mga merged commit ba17433 into godotengine:3.2 Mar 13, 2021
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Thanks!

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fire commented Mar 13, 2021

There was discussion that this is a breaking change that causes all the node-path referenced by [game developer] code to possibly change and break everything in a Godot Engine minor release.

Will try to find the extent of this.

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5 participants